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Nick Misketis
Nick Misketis
Environment Artist @ Behaviour Interactive
Toronto, Canada

Summary

My name is Nick! I currently work at Behaviour Interactive. I specialize in working on environments, creating props, and creating materials. I have experience working in both Unity and Unreal, and I primarily use Maya and the Substance Suite to create my assets.

Skills

Environment Design3D ModelingEnvironment ModelingPost-production

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
UVLayout
UVLayout

Reel

Productions

    • Video Game
      Meet Your Maker
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Behaviour Interactive

Experience

  • 3D Environment Artist at Behaviour Interactive
    Montreal, Quebec, CA
    February 2022 - Present

  • 3D Game Artist at Lofty Sky Entertainment
    Toronto
    April 2019 - February 2022

    Work extensively in the Unity Engine to create environments that tell a story with many details.

    ◦ Use of prefabs, in-house tools, and the Unity Shader Editor.

    • Model, UV, and texture props that are optimized and game ready for the engine.

    • Work closely with the Creative Director and Technical Director to problem solve, brainstorm, and

    introduce new ideas and workflows.