My name is Nick! I currently work at Behaviour Interactive. I specialize in working on environments, creating props, and creating materials. I have experience working in both Unity and Unreal, and I primarily use Maya and the Substance Suite to create my assets.
Work extensively in the Unity Engine to create environments that tell a story with many details.
◦ Use of prefabs, in-house tools, and the Unity Shader Editor.
• Model, UV, and texture props that are optimized and game ready for the engine.
• Work closely with the Creative Director and Technical Director to problem solve, brainstorm, and
introduce new ideas and workflows.